Logo Design
Just the mark, done right.
For brands that already know who they are and only need a memorable symbol.
- Primary logo + secondary variations
- Isotype / icon version
- Base color palette & typography
- Files in SVG, AI, PNG & JPG
Beyond websites, I help brands build the visual world around them: the identity they are recognised by, the 3D pieces that make them stand out, the hand drawn illustration nobody else has, and the interactive experiences that make people stay.
Looking for web design & development? See my web projects →
I design brand systems that hold up everywhere, from a favicon to a billboard. Depending on what you actually need, we can work on the logo only , a complete branding package, or a full brand manual with the rules to keep it consistent over time.
Just the mark, done right.
For brands that already know who they are and only need a memorable symbol.
The complete visual system.
Everything you need to look consistent across your website, packaging and social media.
The rulebook for your identity.
A guidelines document so any designer, agency or printer applies your brand correctly.
I model and animate everything in Blender , and finish the edit in Premiere Pro or CapCut , so what you get is not a raw render, but a piece ready to publish. I model products, objects and brand mascots, in low, mid or high poly depending on where the asset needs to live.
Packaging, devices, props and product shots modeled and rendered for ads, e-commerce or landing pages.
3D mascots that give your brand a face, modeled, textured, rigged and posed for any channel.
Short loops, product animations and in-app assets, rendered in Blender and edited into final deliverables.
Light, stylized meshes ready for the web, real-time engines and games.
The balance point: enough detail for marketing, still fast to load and render.
Photorealistic detail for hero renders, close-up product shots and print.
Everything here is drawn by hand, in ink, charcoal, pastel or paint, then cleaned up and vectorised for the web. I draw editorial pieces for websites, plus brand assets like mascots, icon sets and section dividers, and original characters when a brand needs a face nobody else has. The reason clients keep asking for this one is simple: generated illustration all converges on the same look, so a site that leans on it ends up looking like every other site. A drawing carries a hand, and that is the part people remember.
Hero art, section headers and empty states drawn to fit your layout, then exported as SVG so they stay sharp at any size and weigh almost nothing.
Mascots, icon sets, patterns and dividers built as one family, so everything on the site reads as the same hand instead of a pile of stock.
Original characters from first sketch through final ink, with turnarounds and expression sheets so you can reuse them without commissioning again.
Crosshatching, stippling and brush work for pieces that need weight and texture, the kind of detail flat generated art cannot fake.
Mostly game design , interfaces that are part of the world instead of a layer on top of it, but the same thinking carries into web apps and fully themed interactive sites . I've built Focus Time , a productivity app based on methods that actually work and made accessible for neurodivergent users, especially people with ADHD, not just neurotypical ones. And on Nekoweb I build sites that behave like small games: a bootable OS simulator with draggable windows, custom-built down to the pixel for a single aesthetic, retro 00s and vaporwave.
HUDs, menus, inventories and onboarding flows designed for real-time feedback and readability under pressure. Built through game jams, where a tight deadline forces every screen to be understood at a glance.
Products like Focus Time, a productivity app built on methods that genuinely work, and designed so they work for neurodivergent people too, especially users with ADHD, instead of assuming a neurotypical default.
My Nekoweb projects behave more like small games than websites: an OS simulator you boot up, drag windows around and explore. Every pixel is custom-built for one specific aesthetic, in this case retro 00s and vaporwave.
Fast, jam-style concepts built to test a mechanic or an interaction before committing to production, plus scroll-driven storytelling and micro-interactions for the web.
Tell me about your project and I'll recommend the right scope, no commitment.